Lymenil Karia
GENERAL
Nicknames: Lym, Lymie, Tinker
Age: Around 50
Birthday: Unknown, celebrated during the Jester's Festival
Birthplace: Cormount, Grahtwood
Currently Living: Between Blackwood, West Skyrim, Cormount, and the Reach
Star Sign: Serpent
Height: 5'3"
Gender: Female
Orientation: Demiromantic Greysexual, women preferred
Race: Bosmer
Social Class: Upper class
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APPEARANCE
Skin color: Tanned
Eye color: Green
Hair color: Brown
Hair style: Straight and long, often kept pulled back or in a bun.
Facial hair: N/A
Body Type: Athletic and slim, but softened
Scars: Werewolf bite on left shoulder, humanoid bite on neck, various combat scars, self harm scars on thighs, no arms from the elbow down
Piercing: Earrings that look like gears
Outfits: Generally black and white clothing accented with gold or brass. She often dresses nicely, or with revealing clothes.
Accessories: She almost always covers her face with a mask, and has metal prosthetics.
Voice: Light and bouncy, somewhat posh.
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RELATIONSHIPS
Father: Anast - deceased
Mother: Unknown
Brother(s): Reylavin (actually cousin), Nakir (in-law).
Sister(s): Lenolavil (estranged), Ceci (in-law), Tansi (in-law), Cirlin (in-law), Althabelle (in-law).
Other relatives: Deceased aunt and uncle
Enemies: Order of the Hour, The Griffons
Rivals: N/A
Friends: J'Dhannar Zahan, Khaz'raya, members of Shadow's Favored and the Krake Clan
Best friend: J'Dhannar
Love interest: Vaylen Karia
Marital status: Married
Spouse: Vaylen Karia
Children: Daughter Circe, son Anali
Pets: Skamp the skamp, a few ravens, constructs
PERSONALITY
Meyers-Briggs: INTJ
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MTG Color Pie: Blue
Normal mood: Generally blank or apathetic, though often cheerful or sometimes depressed.
Temper: Lym is generally patient, but can become frustrated easily if she does not succeed at something.
Discipline: Lym doesn't care much about laws or rules, but likes to put up a noble front. She breaks rules without issue, but is smart about it to not get caught.
Strengths: Intelligence, jerry-riging, grip strength.
Weaknesses: Mental instability, connecting with others, bloodlust, scientific apathy towards life.
Drive/dreams: Perfecting machinery, learning things, having and protecting her family.
Fears: Losing people close to her, illness, abandonment, Altmer men, the Clockwork City.
Likes: Fancy attire, high society, jesters and bards, theatre, Dwemer mechanics, romance novels, science.
Dislikes: Sand, cold climates.
Soft spot: Children and angsty teens.
Depression: Vay not being around, children growing up.
Inspiration: Family, knowledge, technological advancement.
Role model: Anast, Sotha Sil.
Mental disorder: Borderline Personality Disorder
Habits: tapping her fingers, fidgeting, leaving papers around.
PASSTIME
Hobbies: Tinkering, researching, reading
Talents: Playing the lute, dancing, singing, reverse-engineering.
Occupation: Co-owner of Shadow's Favored, the family business. She primarily does paperwork and organization.
RATINGS
Psychological strength: ✩
Physical strength: ✩✩✩
Close quarter combat: ✩✩✩✩✩
Distanced combat: ✩
Leadership: ✩✩✩✩
Wisdom: ✩✩
Intelligence: ✩✩✩✩✩
Confidence: ✩✩✩
Endurance: ✩✩
COMBAT
Weapons: Fists, armblade, bow, teeth
Favorite weapon: Armblade in prosthetics or fists
Specialized weapon: Daggers
Range: Close
Accuracy: Quantity over quality
Combative Power: Moderate
Block/nullified: She doesn't always pay a lot of attention to combat, or can become frustrated and/or lose control. Taking her mask off may make her either falter or go all out.
MISCELANEOUS
Shadow Magic: Lym is a worshiper of Nocturnal, and has gained a few abilities. She can look into one shadow and out of another, conjure darkness, or shroud herself in shadow.
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Vampirism: Lym was turned to a scion by Vaylen. Their strain specializes in blending in, appearing mostly mortal aside from occasionally glinting eyes and slightly elongated canines. They are slightly more strong and agile than normal, and functionally immortal, but do not have many or any special abilities. Lym cannot stomach solid foods very well anymore.
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Prosthetics: Lym has mechanical arms from the elbow down. She cannot feel anything with them, which is a blessing and a curse. She's incorporated shock enchantments into them, as well as blades.
BACKGROUND
0-12: She lived a happy childhood in Cormount with her father, sister, and extended family. They worked as entertainers, though they didn’t earn much.
13-18: Her sister moved away when she was thirteen, followed soon after by her cousin leaving for war. Her father died when she was fifteen from an unknown illness, and she turned to drinking and theft to cope.
19-30: She joined the thieves guild and turned her life around with help. She started researching mechanics and joined an expedition to the Clockwork City, where she lost her arms.
30-40: She accidentally killed someone and fled the City. After some time back on Nirn, she joined the Dark Brotherhood and didn’t entirely enjoy it. She eventually left to start a business with Vaylen.
40+: She’s had a child with Vaylen, who already had a daughter before they got together, and they run a business together.